/* Copyright (c) <2003-2016> <Newton Game Dynamics>
* 
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* 
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely
*/
#version 120

uniform sampler2D texture;

void main()
{
	// check if the shader is been called
	//vec4 color = vec4 (1.0, 0.0, 0.0, 1.0);

	vec4 color = texture2D(texture, gl_TexCoord[0].st);
	gl_FragColor = color;
}

